Reinforcement Learning Essentials: AI MCQ Exam
Test your understanding of Reinforcement Learning with our AI MCQ exam. Explore essential concepts, algorithms like Q-learning and real-world applications in AI.
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1. What is the main objective of reinforcement learning?
- To label data for supervised learning tasks
- To maximize the cumulative reward through learning from interaction with an environment
- To find patterns in unlabeled data
- To minimize classification error
2. What does the term "agent" refer to in reinforcement learning?
- The model used for supervised learning
- The decision-maker that interacts with the environment to learn an optimal policy
- The dataset used for training
- The part of the system that handles input-output mapping
3. What is a "reward" in the context of reinforcement learning?
- Feedback that measures the success or failure of an agent's action
- The algorithm used to optimize the model
- The dataset used for training the agent
- A type of regularization technique
4. Which of the following is an example of a reinforcement learning problem?
- Image classification
- Spam email detection
- Robot navigation in a maze
- Sentiment analysis
5. What is the "state" in a reinforcement learning problem?
- The input features used for supervised learning
- The current representation of the environment as perceived by the agent
- The algorithm used to optimize rewards
- The hyperparameters of a model
6. Which algorithm is commonly used in reinforcement learning to find the optimal policy?
- Q-learning
- k-means clustering
- Support Vector Machines
- Naive Bayes
7. What is the "exploration-exploitation trade-off" in reinforcement learning?
- Choosing between exploring new actions or exploiting known actions to maximize reward
- Balancing model complexity and computational efficiency
- Deciding whether to use labeled or unlabeled data
- Choosing between batch learning and online learning
8. What is the purpose of a discount factor in reinforcement learning?
- To prioritize short-term rewards over long-term rewards
- To balance exploration and exploitation
- To stabilize the learning process
- To determine how future rewards are weighted compared to immediate rewards
9. Which of the following is a common reinforcement learning algorithm based on value iteration?
- Deep Q-Networks (DQN)
- Random Forest
- PCA
- Logistic Regression
10. What is "off-policy learning" in reinforcement learning?
- Learning from actions that are not derived from the current policy
- Learning directly from labeled data
- Optimizing multiple policies simultaneously
- Using a fixed policy throughout training
11. What is the role of "experience replay" in reinforcement learning?
- To increase the size of training datasets
- To prevent overfitting in supervised learning tasks
- To adjust model weights during gradient descent
- To store and reuse past experiences to improve learning efficiency
12. Which reinforcement learning technique combines deep learning with Q-learning?
- Deep Q-Network (DQN)
- Gradient Boosting
- Principal Component Analysis (PCA)
- Recurrent Neural Networks (RNN)
13. What is a "policy gradient" method in reinforcement learning?
- A clustering algorithm for large datasets
- A technique that directly optimizes the policy by computing gradients with respect to the reward
- A regularization method to reduce overfitting
- A method for reducing dimensionality
14. What is the purpose of a replay buffer in Deep Q-Learning?
- To store past transitions for training and reduce correlation between data samples
- To optimize the structure of the neural network
- To manage the batch size during training
- To calculate the loss function more efficiently
15. What is the primary advantage of using reinforcement learning in dynamic environments?
- It adapts to changes in the environment and learns optimal policies through trial and error
- It requires minimal computational resources
- It eliminates the need for training data
- It works only for static datasets
16. What is the "reward signal" in reinforcement learning?
- A type of activation function
- A measure of computational efficiency
- A parameter used for gradient descent
- A scalar value that indicates the success or failure of an agentβs action in the environment
17. What is the main challenge of reinforcement learning?
- Balancing exploration and exploitation to achieve optimal performance
- Ensuring supervised learning accuracy
- Managing large datasets
- Simplifying the neural network structure
18. What is the "Bellman Equation" used for in reinforcement learning?
- To compute the weights of a neural network
- To update the value of a state based on its expected future rewards
- To determine the discount factor
- To optimize the exploration rate
19. Which component is NOT part of a reinforcement learning system?
- State
- Reward
- Label
- Policy
20. What is the main purpose of the "learning rate" in Q-learning?
- To balance short-term and long-term rewards
- To determine the agent's action based on a policy
- To control how much new information overrides old information
- To normalize the input data
21. What is an "episodic task" in reinforcement learning?
- A task with a clear beginning and end
- A task that continues indefinitely
- A task with a fixed state space
- A task where rewards are not discounted
22. Which of the following is an example of "continuous action space" in reinforcement learning?
- Choosing from a set of predefined actions
- Adjusting the throttle of a self-driving car
- Selecting a menu option
- Deciding between "yes" or "no"
23. What is the role of a "critic" in the Actor-Critic method?
- To update the policy directly
- To estimate the value function and guide the actor
- To execute actions in the environment
- To adjust the learning rate dynamically
24. Which of the following best describes "Temporal Difference (TD) Learning"?
- Learning by bootstrapping future rewards
- Using labeled data for predictions
- Computing gradients to optimize the model
- Minimizing loss in supervised tasks
25. What does "exploration" mean in reinforcement learning?
- Trying new actions to discover their potential rewards
- Using a fixed policy to maximize known rewards
- Reducing the size of the state space
- Increasing the discount factor
26. What is the purpose of a "target network" in Deep Q-Learning?
- To normalize input data
- To select the best action during exploration
- To stabilize the training process by reducing oscillations
- To compute the loss function
27. Which method in reinforcement learning is most suitable for real-time applications?
- Temporal Difference (TD) Learning
- Monte Carlo Methods
- Batch Gradient Descent
- Clustering
28. What does the term "convergence" refer to in reinforcement learning?
- The state space becoming finite
- The network weights becoming stable during training
- The loss function reaching a minimum
- The agent finding an optimal policy over time
29. What is the main limitation of reinforcement learning?
- It requires extensive computational resources and time
- It cannot handle continuous state spaces
- It relies on labeled data for training
- It only works for static environments
30. What is the purpose of a "softmax policy" in reinforcement learning?
- To select actions with equal probability
- To assign probabilities to actions based on their Q-values
- To maximize exploration at all times
- To normalize input data