Test your understanding of Reinforcement Learning with our AI MCQ exam. Explore essential concepts, algorithms like Q-learning and real-world applications in AI.
π Important Exam Instructions
β This is a free online test. Do not pay anyone claiming otherwise.
π Total Questions: 30
β³ Time Limit: 30 minutes
π Marking Scheme: +1 for each correct answer. No negative marking.
β οΈ Avoid page refresh or closing the browser tab to prevent loss of test data.
π Carefully read all questions before submitting your answers.
π― Best of Luck! Stay focused and do your best. π
Time Left (min): 00:00
1. What is the main objective of reinforcement learning?
To label data for supervised learning tasks
To maximize the cumulative reward through learning from interaction with an environment
To find patterns in unlabeled data
To minimize classification error
2. What does the term "agent" refer to in reinforcement learning?
The model used for supervised learning
The decision-maker that interacts with the environment to learn an optimal policy
The dataset used for training
The part of the system that handles input-output mapping
3. What is a "reward" in the context of reinforcement learning?
Feedback that measures the success or failure of an agent's action
The algorithm used to optimize the model
The dataset used for training the agent
A type of regularization technique
4. Which of the following is an example of a reinforcement learning problem?
Image classification
Spam email detection
Robot navigation in a maze
Sentiment analysis
5. What is the "state" in a reinforcement learning problem?
The input features used for supervised learning
The current representation of the environment as perceived by the agent
The algorithm used to optimize rewards
The hyperparameters of a model
6. Which algorithm is commonly used in reinforcement learning to find the optimal policy?
Q-learning
k-means clustering
Support Vector Machines
Naive Bayes
7. What is the "exploration-exploitation trade-off" in reinforcement learning?
Choosing between exploring new actions or exploiting known actions to maximize reward
Balancing model complexity and computational efficiency
Deciding whether to use labeled or unlabeled data
Choosing between batch learning and online learning
8. What is the purpose of a discount factor in reinforcement learning?
To prioritize short-term rewards over long-term rewards
To balance exploration and exploitation
To stabilize the learning process
To determine how future rewards are weighted compared to immediate rewards
9. Which of the following is a common reinforcement learning algorithm based on value iteration?
Deep Q-Networks (DQN)
Random Forest
PCA
Logistic Regression
10. What is "off-policy learning" in reinforcement learning?
Learning from actions that are not derived from the current policy
Learning directly from labeled data
Optimizing multiple policies simultaneously
Using a fixed policy throughout training
11. What is the role of "experience replay" in reinforcement learning?
To increase the size of training datasets
To prevent overfitting in supervised learning tasks
To adjust model weights during gradient descent
To store and reuse past experiences to improve learning efficiency
12. Which reinforcement learning technique combines deep learning with Q-learning?
Deep Q-Network (DQN)
Gradient Boosting
Principal Component Analysis (PCA)
Recurrent Neural Networks (RNN)
13. What is a "policy gradient" method in reinforcement learning?
A clustering algorithm for large datasets
A technique that directly optimizes the policy by computing gradients with respect to the reward
A regularization method to reduce overfitting
A method for reducing dimensionality
14. What is the purpose of a replay buffer in Deep Q-Learning?
To store past transitions for training and reduce correlation between data samples
To optimize the structure of the neural network
To manage the batch size during training
To calculate the loss function more efficiently
15. What is the primary advantage of using reinforcement learning in dynamic environments?
It adapts to changes in the environment and learns optimal policies through trial and error
It requires minimal computational resources
It eliminates the need for training data
It works only for static datasets
16. What is the "reward signal" in reinforcement learning?
A type of activation function
A measure of computational efficiency
A parameter used for gradient descent
A scalar value that indicates the success or failure of an agentβs action in the environment
17. What is the main challenge of reinforcement learning?
Balancing exploration and exploitation to achieve optimal performance
Ensuring supervised learning accuracy
Managing large datasets
Simplifying the neural network structure
18. What is the "Bellman Equation" used for in reinforcement learning?
To compute the weights of a neural network
To update the value of a state based on its expected future rewards
To determine the discount factor
To optimize the exploration rate
19. Which component is NOT part of a reinforcement learning system?
State
Reward
Label
Policy
20. What is the main purpose of the "learning rate" in Q-learning?
To balance short-term and long-term rewards
To determine the agent's action based on a policy
To control how much new information overrides old information
To normalize the input data
21. What is an "episodic task" in reinforcement learning?
A task with a clear beginning and end
A task that continues indefinitely
A task with a fixed state space
A task where rewards are not discounted
22. Which of the following is an example of "continuous action space" in reinforcement learning?
Choosing from a set of predefined actions
Adjusting the throttle of a self-driving car
Selecting a menu option
Deciding between "yes" or "no"
23. What is the role of a "critic" in the Actor-Critic method?
To update the policy directly
To estimate the value function and guide the actor
To execute actions in the environment
To adjust the learning rate dynamically
24. Which of the following best describes "Temporal Difference (TD) Learning"?
Learning by bootstrapping future rewards
Using labeled data for predictions
Computing gradients to optimize the model
Minimizing loss in supervised tasks
25. What does "exploration" mean in reinforcement learning?
Trying new actions to discover their potential rewards
Using a fixed policy to maximize known rewards
Reducing the size of the state space
Increasing the discount factor
26. What is the purpose of a "target network" in Deep Q-Learning?
To normalize input data
To select the best action during exploration
To stabilize the training process by reducing oscillations
To compute the loss function
27. Which method in reinforcement learning is most suitable for real-time applications?
Temporal Difference (TD) Learning
Monte Carlo Methods
Batch Gradient Descent
Clustering
28. What does the term "convergence" refer to in reinforcement learning?
The state space becoming finite
The network weights becoming stable during training
The loss function reaching a minimum
The agent finding an optimal policy over time
29. What is the main limitation of reinforcement learning?
It requires extensive computational resources and time
It cannot handle continuous state spaces
It relies on labeled data for training
It only works for static environments
30. What is the purpose of a "softmax policy" in reinforcement learning?
To select actions with equal probability
To assign probabilities to actions based on their Q-values