Reinforcement Learning Essentials: AI MCQ Exam
Questions (30)
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1. What is the main objective of reinforcement learning?
- a) To label data for supervised learning tasks
- b) To maximize the cumulative reward through learning from interaction with an environment
- c) To find patterns in unlabeled data
- d) To minimize classification error
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2. What does the term "agent" refer to in reinforcement learning?
- a) The model used for supervised learning
- b) The decision-maker that interacts with the environment to learn an optimal policy
- c) The dataset used for training
- d) The part of the system that handles input-output mapping
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3. What is a "reward" in the context of reinforcement learning?
- a) Feedback that measures the success or failure of an agent's action
- b) The algorithm used to optimize the model
- c) The dataset used for training the agent
- d) A type of regularization technique
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4. Which of the following is an example of a reinforcement learning problem?
- a) Image classification
- b) Spam email detection
- c) Robot navigation in a maze
- d) Sentiment analysis
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5. What is the "state" in a reinforcement learning problem?
- a) The input features used for supervised learning
- b) The current representation of the environment as perceived by the agent
- c) The algorithm used to optimize rewards
- d) The hyperparameters of a model
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6. Which algorithm is commonly used in reinforcement learning to find the optimal policy?
- a) Q-learning
- b) k-means clustering
- c) Support Vector Machines
- d) Naive Bayes
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7. What is the "exploration-exploitation trade-off" in reinforcement learning?
- a) Choosing between exploring new actions or exploiting known actions to maximize reward
- b) Balancing model complexity and computational efficiency
- c) Deciding whether to use labeled or unlabeled data
- d) Choosing between batch learning and online learning
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8. What is the purpose of a discount factor in reinforcement learning?
- a) To prioritize short-term rewards over long-term rewards
- b) To balance exploration and exploitation
- c) To stabilize the learning process
- d) To determine how future rewards are weighted compared to immediate rewards
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9. Which of the following is a common reinforcement learning algorithm based on value iteration?
- a) Deep Q-Networks (DQN)
- b) Random Forest
- c) PCA
- d) Logistic Regression
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10. What is "off-policy learning" in reinforcement learning?
- a) Learning from actions that are not derived from the current policy
- b) Learning directly from labeled data
- c) Optimizing multiple policies simultaneously
- d) Using a fixed policy throughout training
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11. What is the role of "experience replay" in reinforcement learning?
- a) To increase the size of training datasets
- b) To prevent overfitting in supervised learning tasks
- c) To adjust model weights during gradient descent
- d) To store and reuse past experiences to improve learning efficiency
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12. Which reinforcement learning technique combines deep learning with Q-learning?
- a) Deep Q-Network (DQN)
- b) Gradient Boosting
- c) Principal Component Analysis (PCA)
- d) Recurrent Neural Networks (RNN)
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13. What is a "policy gradient" method in reinforcement learning?
- a) A clustering algorithm for large datasets
- b) A technique that directly optimizes the policy by computing gradients with respect to the reward
- c) A regularization method to reduce overfitting
- d) A method for reducing dimensionality
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14. What is the purpose of a replay buffer in Deep Q-Learning?
- a) To store past transitions for training and reduce correlation between data samples
- b) To optimize the structure of the neural network
- c) To manage the batch size during training
- d) To calculate the loss function more efficiently
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15. What is the primary advantage of using reinforcement learning in dynamic environments?
- a) It adapts to changes in the environment and learns optimal policies through trial and error
- b) It requires minimal computational resources
- c) It eliminates the need for training data
- d) It works only for static datasets
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16. What is the "reward signal" in reinforcement learning?
- a) A type of activation function
- b) A measure of computational efficiency
- c) A parameter used for gradient descent
- d) A scalar value that indicates the success or failure of an agent’s action in the environment
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17. What is the main challenge of reinforcement learning?
- a) Balancing exploration and exploitation to achieve optimal performance
- b) Ensuring supervised learning accuracy
- c) Managing large datasets
- d) Simplifying the neural network structure
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18. What is the "Bellman Equation" used for in reinforcement learning?
- a) To compute the weights of a neural network
- b) To update the value of a state based on its expected future rewards
- c) To determine the discount factor
- d) To optimize the exploration rate
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19. Which component is NOT part of a reinforcement learning system?
- a) State
- b) Reward
- c) Label
- d) Policy
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20. What is the main purpose of the "learning rate" in Q-learning?
- a) To balance short-term and long-term rewards
- b) To determine the agent's action based on a policy
- c) To control how much new information overrides old information
- d) To normalize the input data
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21. What is an "episodic task" in reinforcement learning?
- a) A task with a clear beginning and end
- b) A task that continues indefinitely
- c) A task with a fixed state space
- d) A task where rewards are not discounted
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22. Which of the following is an example of "continuous action space" in reinforcement learning?
- a) Choosing from a set of predefined actions
- b) Adjusting the throttle of a self-driving car
- c) Selecting a menu option
- d) Deciding between "yes" or "no"
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23. What is the role of a "critic" in the Actor-Critic method?
- a) To update the policy directly
- b) To estimate the value function and guide the actor
- c) To execute actions in the environment
- d) To adjust the learning rate dynamically
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24. Which of the following best describes "Temporal Difference (TD) Learning"?
- a) Learning by bootstrapping future rewards
- b) Using labeled data for predictions
- c) Computing gradients to optimize the model
- d) Minimizing loss in supervised tasks
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25. What does "exploration" mean in reinforcement learning?
- a) Trying new actions to discover their potential rewards
- b) Using a fixed policy to maximize known rewards
- c) Reducing the size of the state space
- d) Increasing the discount factor
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26. What is the purpose of a "target network" in Deep Q-Learning?
- a) To normalize input data
- b) To select the best action during exploration
- c) To stabilize the training process by reducing oscillations
- d) To compute the loss function
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27. Which method in reinforcement learning is most suitable for real-time applications?
- a) Temporal Difference (TD) Learning
- b) Monte Carlo Methods
- c) Batch Gradient Descent
- d) Clustering
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28. What does the term "convergence" refer to in reinforcement learning?
- a) The state space becoming finite
- b) The network weights becoming stable during training
- c) The loss function reaching a minimum
- d) The agent finding an optimal policy over time
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29. What is the main limitation of reinforcement learning?
- a) It requires extensive computational resources and time
- b) It cannot handle continuous state spaces
- c) It relies on labeled data for training
- d) It only works for static environments
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30. What is the purpose of a "softmax policy" in reinforcement learning?
- a) To select actions with equal probability
- b) To assign probabilities to actions based on their Q-values
- c) To maximize exploration at all times
- d) To normalize input data
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